

While the behavior is not selectable twice in a row, primary -> chase for a brief moment -> primary is valid. This behavior cannot be selected twice in a row and a target will be reselected after this. Use primary and strafe: there are no distance requirements, but Artificer must have line of sight and be aiming at the target.Survivor: Heretic as the special skill, the character will be unable to utilise it. Recharges after 8 (+8 per stack) seconds.

BUILDING ARTIFICER RISK OF RAIN 2 PLUS
Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Since the is no implicit use for Ruin Ruin (Special) Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. This behavior is active for 3 seconds and cannot be selected twice in a row. Use special (Flamethrower) and strafe: Artificer must be within 16m from the target and have line of sight.Because there is no programmed behavior to utilise the passive ability while in the air, the character will take fall damage when activating this skill. Use special (Ion Surge): Artificer must be within 5m from the target.This section only applies when the character is controlled by AI. Can be used while airborne, allowing the player to fly perpetually.įor an explanation of how these behaviors are implemented read about Enemy AI.Launch velocity is increased with additional movement speed.If the chance succeeds, all hits will deal critical damage. Critical chance is rolled when using the skill.The skill does not begin cooling down until the attack ends.Using another skill or sprinting will immediately end Flamethrower.Increased attack speed increases the number of damage ticks and decreases the windup period. Flamethrower deals damage over 3 seconds after a 0.6 second startup animation.The chance to ignite enemies is affected by luck, so changes in luck will affect the amount of damage over time inflicted.This means Flamethrower deals 2095% raw damage and about 25% extra total damage over time. Applies a percent of damage over time, and disables health regeneration.

Flamethrower deals damage 22 times at base attack speed, each hit dealing roughly 95% damage, with approximately half of those hits igniting Burn (Debuff)ĭamage over time, disable health regeneration.

